Slaves [upd] — Dungeon
Chains and Choice: Deconstructing Agency and Exploitation in the Hypothetical RPG Dungeon Slaves
This system treats "Dungeon Slaves" as a fragile but versatile workforce that can be "spent" to modify the dungeon environment or provide combat utility, balanced against their high upkeep and potential for rebellion. Dungeon Slaves
A captive shouldn't just be a piece of furniture. Give them a name, a home, and a specific piece of information that makes the players care about their liberation. Chains and Choice: Deconstructing Agency and Exploitation in
Slaves are frequently depicted as the primary labor force used to excavate new rooms, mine gold, or maintain traps. or maintain traps.